Game Dev Playthrough and Commentary of Little Burned Maiden
Little Burned Maiden » Devlog
Clickbait Title: Game Designer Rips Apart Their Own Game in Unity (You Won't BELIEVE!!!)
How's it going, everyone? It's actually been a month now--not just four weeks. Haven't given the game a shot yet? Here's a sneak peak of my game from the game dev's perspective! I talk implementation, deep lore, design decisions, and much much more! Check it out on my YouTube channel below!
If you haven't given my game a fair shake yet, this is the perfect opportunity to see what the fuss is all about!
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Little Burned Maiden
The Assassin Life-Sim about Murder and Self-Care
Status | Released |
Author | Amaiguri |
Genre | Role Playing, Action |
Tags | 2D, assassin, Exploration, Fantasy, Life Simulation, Narrative, Open World, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Subtitles |
More posts
- What's Next for the Little Burned Maiden DevOct 20, 2020
- 5 Things I Learned About Marketing and Business While Making Little Burned Maide...Sep 22, 2020
- On Diversity and Inclusivity in Little Burned MaidenSep 10, 2020
- LAUNCH DAYYYYYAug 27, 2020
- Why "Little Burned Maiden" is a Scrappy Game Project--A Critical Analysis of My...Aug 21, 2020
- Behind the Scenes - An Overview of Little Burned Maiden's DevelopmentAug 14, 2020
- The World of Little Burned MaidenAug 08, 2020
- Itch.io Page Now Live! + Meet the Game DevAug 08, 2020
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